Lesson Overview
Students recap Boolean operations and then advance to sophisticated modelling techniques in Shapr3D: Sweep, Pattern tools (linear and circular), and Project. The lesson follows an "I do → We do → You do" structure with three progressively complex builds. First, students create a paper clip using Sweep — learning to define a rail path and sweep a profile along it. Second, they model a stationery container using Shell, Project, and both linear and circular patterns to efficiently repeat features. Finally, students tackle a creative ghost toy project that integrates splines, Revolve, Loft, Union, Shell, Mirror, Project and Fillet into a single character-style model. By the end of the lesson, students will confidently combine multiple advanced operations and recognise when each tool is the right choice for a given design challenge.
Learning Objectives
By the end of this lesson, students will be able to:
- 1Use Sweep to create a form by moving a profile along a rail path
- 2Use Linear Pattern and Circular Pattern tools to duplicate features efficiently
- 3Use Project to transfer sketch geometry onto a curved surface
- 4Combine multiple CAD operations — Loft, Revolve, Union, Shell, Mirror and Fillet — in a single project
- 5Plan and build a character-style model from component operations, chunking the workflow into manageable steps
- 6Distinguish when to use Sweep versus Loft based on the type of geometry required
Singapore Curriculum Alignment
Aligned to MOE Secondary Design & Technology: advanced development of product forms using digital prototyping tools, and integration of multiple modelling techniques to achieve intended product form and details. Supports Applied Learning / maker education: creative problem-solving and design integration through digital making.
Prior Knowledge Required
- Confidence with Shapr3D sketching, extrusion, Revolve and Boolean operations (Union, Subtract, Intersect)
- Familiarity with control points, curves and feature editing from previous lessons
- Understanding of construction planes and how to position geometry on different planes
- Experience with Shell, Mirror and Fillet operations
Materials & Resources
| Item | Quantity |
|---|---|
| Computer or laptop with Shapr3D installed | 1 per student or pair |
| Mouse and keyboard (required for precision rail sketching) | 1 per student |
| Teacher computer with projector / demo screen | 1 |
| Shapr3D student account | 1 per student |
| Reference slide deck (L4 - Advanced modelling techniques) | 1 |
| Saved checkpoint file or completed demo model for teacher reference | 1 |
| Optional: 3D printer for printing ghost toy models | If available |
Safety Notes
- Encourage students to save versions before attempting Loft, Shell or Project operations — these involve multiple body interactions
- Keep workflow organised by naming or isolating bodies where helpful, especially during the multi-body ghost toy build
- Use measured selections carefully when applying fillets to fine details — overly large fillets can distort small features
- Take regular short breaks during the intensive ghost toy section to avoid cognitive fatigue
- If 3D printing student models, follow all printer safety and post-processing protocols